![]() ![]() Especially if you know that your target has designed his base with traps defending inner silos in mind. Bolt - Since resource monsters go directly after resources and ignore all else, they are good for clearing out traps.Octos used as tower monsters can still be effective in high levels when used against lone towers. Octo-ooze - The preferred tower monster when still in lower levels, the Ooze can still be useful in higher levels as mine sweepers, decoys, bunker monster bait, scouts, or as cheap tower attackers.Never underestimate the power of a well-used pokey bomb. ![]() Usually used as an annoyance monster, a single wave of 162 pokies can still be useful in attacking bases that have poor splash tower coverage. Pokey - Can be used as mine sweepers and as scouts to test out where your monsters will path before sending out your main attack.Once the monsters are done, go back and repeat steps two and three until you have defeated the defenses and looted the base.When your tower monsters get close, throw the putty rage on them and let them take a couple down.Pick a spot that is just right to path them correctly. Use the Twig catapult to knock down a laser or bunker. Using the catapult to soften a couple towers.Have a good mix of tower monsters and looting monsters to get the best ratio based on the defenses you are facing.Consider Eye-ras for blowing a couple of holes in the walls so that your other monsters can path to the hole.STEP Two: Hatch the right monsters for the job based on the design of your opponent's yard. This will clear the way of mines for your main monsters to get to their targets and show you what monsters are hidden in the bunkers. Plot on the map where you think the traps will be and be ready to throw in a couple of weak monsters for fodder.Once you have plotted the tower ranges and where the towers overlap, look for a weak point where tower coverage is weakest and aim for it with your monsters. Look at tower placement and estimate their ranges.This is the same with resource and anything monsters. Consider that tower monsters will go to the nearest tower, but will go a little further if an opening in the wall exists. Openings in the yard walls and the possible pathing that the monsters might take.STEP One: Take a look at the other person's yard and see where their defenses are located. Spread them out a bit to counter damage from traps and splash damage. ![]() Tip: Don't fling your monsters all in 1 big bunch. After these initial 5 minutes, the flinger lock ends and monsters will run free after 2 more minutes, which equals a total attack time of 7 minutes. You have 5 minutes of "pure" attack, during which you can fling mobs. Note: Only do this if you are ready to lose your Starter Protection! If you have an army to attack with, view the map and find a target. You need a locker to research monsters, a hatchery to produce them, a monster housing to store them, a map room to find enemy bases and a flinger to fling monsters into battle. ![]()
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